Follow the guild and watch the Masks
Follow the led guild when you can as tricks are played. Masks beat guild cards, so the apparent strength of a guild card is not the only thing that matters when a pot is at stake.
Cards marked 10 and 5 are worth their corresponding point values. The last trick carries an additional 10 points plus the Gutter, making the end of the hand important to the result.
Hidden partners change the stakes
The Master Thief and Pickpocket are secret partners. Their points are pooled, so a player’s interests may be different from what the rest of the table expects.
Holding both makes you the Lone Wolf. Top the take alone to earn a 10-point bounty. The roles give the card play another layer: you are watching the tricks while trying to understand which players might be benefiting together.
What to pay attention to
Keep the led guild, the Masks, and the point cards in view as you follow each trick. A trick’s value depends on what is in the pot, and the last trick has its own bonus. Hidden partnerships also mean that individual gains do not always tell the whole story.
Use the game’s tutorial and rules for the full sequence of play. This overview covers the central ideas so you can decide whether the game fits your group.
Gather your group
Choose Play Market of Masks to open the game. For a group of 3–5, a TV can serve as the shared table while phones hold individual hands. The game also offers solo and tutorial options.