Ranking and persuasion party game

Consensus Chaos

Agreeing on a ranking should be simple—until everyone has a reason to steer it. Consensus Chaos is a party game of group decisions, hidden motives, and a revealing paper trail.

3–14 playersBrowser game

Play Consensus Chaos

Classic: one ranking, competing motives

In Classic mode, your group argues six items into one shared ranking. Secret Agendas give players reasons to push the conversation in particular directions. You are working toward a group answer while trying to understand why other people want it to look a certain way.

Private ballots become public afterward through the Paper Trail. The reveal connects the discussion to the choices people actually made, giving the group a chance to see where persuasion and hidden motives met.

Classic supports 3–14 players, is described as suitable for all ages, and takes approximately 25 minutes.

The Long Table: a team showdown

The Long Table introduces two hidden teams. It is a separate mode for groups that want a team-based version of the game’s discussion and deduction.

The Long Table supports 5–12 players, is intended for ages 13 and up, and takes approximately 20 minutes. Check your group size when choosing a mode: the overall catalog range of 3–14 applies to Classic, while The Long Table has its own range.

Set up your game night

Use phones for ballots and a TV, laptop, or cast screen for the shared board. Choose Play Consensus Chaos to open the game, then select the mode that fits your group.

The game is a fit for people who enjoy explaining their choices and questioning everyone else’s. The interesting part is not just the final ranking; it is also the reasons offered along the way and what the reveal tells you about them.